This Vlog talks about Residential and Commercial buildings, utilizing handpicked building types and demonstrates how a user may potentially customize them. It also talks about additional utility for Residential/ Commercial buildings beyond the obvious.
Key take-aways
Earth 2 plans to release several building models with different art types to support player expression, affiliation and creativity.
Earth 2 has implemented Interior mapping which could help render building interiors at scale at a reduced cost. This technology is used by many other applications such as Forza Horizon, Spiderman, Sim City 5, Assassins Creed to name a few.
Most commercial and residential buildings will be constructed using building blocks manufactured by player operated EcoSim buildings.
Players will need building blocks, materials and the blue-print of the building at the plot location where they wish to construct. Following this, they will need to place a holo-building at the construction site, and take the help of correct type of construction droids to finish the construction.
A residential building could serve as a personal space for players in the Earth 2 Metaverse. They could customize this virtual environment to their desire, and could also store, host, interact and display various digital goods that belong to them.
Earth 2 aims to develop more utility for buildings, developing use-cases for them beyond their typical use. For example, a residential building could take part in the EcoSim by allowing the buildings to produce sycophants (potentially a basic game unit) which will be needed to operate EcoSim buildings, drive transportation, navigate ships, battle and so forth.
Commercial buildings primarily could link real-world commercial experiences for Earth 2 players, but their in-game utility could further extend to training or educating sycophants to determine their career pathways, towards improving their efficiency and usefulness across the EcoSim.
Sycophants will be released as an additional dynamic to the EcoSim after the initial release, testing and balancing.
Different types of commercial and residential buildings will require players to achieve different levels of research technology. As players progress, they could unlock more advanced blueprints, construction droids and structures.
Different level of structures will be able to do different things. For example, a low-tier structure maybe able to host a small and simple billboard, while larger and more advanced buildings could host larger/ advanced billboards.
Players with billboards on their buildings will be able to control the type of ads/ messages shown on their building or their extensive network should they own multiple buildings. If a player doesn't want to customize ads/ messages they will have the option of permitting generics ads/ messages subject to supply/ demand.
Building types and technology tier levels will not be limited to influencing billboard numbers/ sizes, it will also deliver other types of utility to their owners.
"The Earth 2 EcoSim will become a real-time, logistical, player-driven economic simulation creating a unique interesting and dynamic trading environment, that spans across a 1:1 scale digital replication of planet Earth. The players will determine what/where/how to trade and their prices. This is expected to result in an exciting, engaging and unpredictable economic simulated environment; also involving the potential for conflict"
Further, its possible that Earth 2 may never release a tech-tree and instead choose to release details in a series of Vlogs such as the current ones. Or they may let the players discover and learn for themselves, or rely on the researched content released by Earth 2 content creators - so stay tuned to E2.News
Full Earth 2 Vlog#6 here:
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